Ship it or not? An A/B test game

Your team has redesigned the checkout page. Today 5% of visitors buy. In each round, a coin flip decides in secret whether the new version B is truly better (it lifts sales by 15%) or exactly as good as the old version A.

Nobody is adding noise on purpose. Each visitor simply buys or doesn’t, at random, so even two identical pages rarely show the same conversion rate. How big that wobble is depends only on how many visitors you have: with 2,000 per version, pure chance can make B look up to about 27% better or worse than A, which easily hides a real 15% lift. With 15,000 per version, the wobble shrinks to about ±10%. The line under the slider shows this range as you move it.

Pick how many visitors to send to each version, press start, and watch the evidence come in. You can call it at any moment: Ship B or Keep A. Then the truth is revealed.

p-value of the test as visitors arrive. Below the dashed line at 0.05 the result counts as significant. significant visitors so far → p-value Press “Start test”
A (old)
– B (new)
–

 

Right calls 0 Shipped a dud 0 Missed a real win 0

What to try

In product work many launch decisions end in a readout like this one. The hard part is rarely the statistics; it is deciding in advance what would change your mind, and then sticking to it.

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